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Author Topic: Summer Media Release  (Read 10961 times)
aRny
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« on: July 01, 2012, 11:28:41 pm »
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presents you...

Dear Community,

Summer is here, although the weather seems late in joining the party! Anyhow, we hope you are all enjoying the break if you're lucky enough to have leave from work or break in your education. We over at Critical Point: Incursion have been quiet over the last 3 weeks, taking a much needed vacation, but it's safe to say that the majority of us are now back on track with progress moving along as expected.

Some recent activity over on facebook will enlighten you with some "unofficial" pictures, movie and progress updates that should keep your taste buds tingling in between our official front page news.
Check us out over at Facebook Dominating Studios

Here is what we have been working on lately:

AKMS
Modelled & textured by Joel “Flakk” Dabrosin

http://criticalpointgame.com/assets/images/misc/AK_UDK.png
Summer Media Release

Joel has done a brilliant job! He really came up with the goods on this awesome looking AK-47, which will be a Mercenary-only weapon.

With this update, it is our opportunity to thank Joel for his professionalism and help on this team. He has been a great addition and we will be sad to see him go. Yes, this is the last weapon he will be doing for Critical Point.
Why? Joel got hired by a major game company (which we cannot mention) and we wish him all the best in the future. Good luck, knock them dead!


FN SCAR-H
Modelled & textured by Nadir "Toku" Whitelaw

http://criticalpointgame.com/assets/images/misc/SCAR-H_large.jpg
Summer Media Release

As one leaves we warmly welcome Nadir to the team whom completed this beautful looking SCAR H as his trial piece.
Congratulations and we look forward to the next one Smiley


Infidel
Level Design, Models & Textures by Joakim "karatekodden" Stigsson
Additional Level changes by Matt Lefevere, Pleun "Ssswing" Meuwissen & Peter Aldred
Additional assets below are made by Eugene Chu

http://criticalpointgame.com/assets/images/misc/Infidel_01.png
Summer Media Release


http://criticalpointgame.com/assets/images/misc/Infidel_02.png
Summer Media Release


http://criticalpointgame.com/assets/images/misc/Infidel_04.png
Summer Media Release


http://criticalpointgame.com/assets/images/misc/Infidel_06.png
Summer Media Release

Please note, this level is still a Work-In-Progress and not final, so it is subject to change, including the layout

The map is originally designed by Joakim "karatekodden" Stigsson who created the majority of the modular assets, modelling and texturing himself. Due to him gettting a job in the game industry at another major company (which seems to be happening often here at CPi!), Matt Lefevere, Ssswing and pAldred are now finishing the map with the help of Eugene, who is creating some awesome assets.

Infidel is set in the middle east and the objective is for the Mercenaries to plant a bomb at 1 of 2 possible locations. More will come on this later.


Shooting Range
Designed and modelled by Pleun "Ssswing" Meuwissen

http://criticalpointgame.com/assets/images/misc/ShootingRange.png
Summer Media Release

The CPi team has made its own weapon range to internally test different weapon settings over various distances. Despite being fun, it actually does have a purpose!

We are able to test different weapon values such as weapon spread (aim error), recoil and max range possible. The image above shows a bit of this in action.

You can shoot at a target, turn to the left, and see in real-time a live feed of the target up-close using a camera to view your shots accuracy, so you don't need to walk up to the front and see the results! Nice work ssswing Smiley
This has hugely helped in us testing weapon settings on auto fire, burst and single shot firing, allowing us to tweak and find a nice balance.


Character Animations & Code

Hamid Jalili has been working for a long time on our 3rd-person character animations, which TOP-Proto has been implementing into the game.

We have hit some big milestones in the last month and now have a fully rigged skeleton for the male and female
with animation sequences for pretty much all movements needed:

- weapon idle, switching & firing for all weapon classes (smg, pistol, rifle, nades, melee, bomb)
- jumping, running, crouching and other movement sequences
- nearly complete Animtree to handle all blending of animations and actions combined


Weapon Animations & Code

Sergey "comicsserg" Belyaev finished the animations of the C4 bomb Smiley  TOP-Proto has already coded this ingame allowing us to now arm the bomb and the counter team to diffuse it! We will certainly bring you more information on that soon - BOOM!!  Kiss


Characters

Last but certainly not least:

Nathan "womball" Stromwasser is finishing his very convincing male Mercenary character.
The guy looks mean and sharp as a knife. Definitely the guy you would hire to carry out rogue attacks and create mayhem. It's still a work-in-progress but it's now approaching its finishing stages; then he will be ready to show it off to the world!
 
Recruiting
The CPi team offers a well-established and professional base for you to join an indie team and gain valuable experience. In the last 2 years, we have seen 8 team members use their CPi portfolio work to obtain industry jobs at top developers like Crytek, EA, Vigil Games, Riot Games, and others worldwide.

Yes we work on a voluntary basis, but the benefits and opportunities it may open for you are priceless. Right now we are looking for the below members of staff:

- Experienced UScript Coder
- Sound Designer (effects)
- Music Composer (Level Ambience, Trailer Music)
- Environment Modeller and Texture Artist (with UDK knowledge)
- Weapons Animator
- Experienced Level Designer

For these and other roles, please hit the "Apply" button on our home page and drop us a message


&


All the best,
Your Critical Point team
« Last Edit: September 02, 2012, 11:34:55 pm by aRny » Logged

"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
breekz
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« Reply #1 on: July 02, 2012, 12:54:35 am »
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Nadir!!!
My N-Word!
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Th120
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« Reply #2 on: July 02, 2012, 11:27:49 am »
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Bullitproof
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« Reply #3 on: July 02, 2012, 11:55:35 am »
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This looks really really good.
The AK47 is from a high quality so is the Scar beautiful colours used for the rifle.

A few objects on the market looks like they are floating.
Is it possible to shoot it all down or jumping on it as on the fountain?

PS: you can clearly see that all weapons are not made by 1 person. A few weapons are not equal to the high standard of these last weapons.
At media page all lot of weapons are not filled in while they are finished why is that?

Btw good job CPI team keep the good work going on. I'm hanging on ur lips (A)
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raZe
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« Reply #4 on: July 02, 2012, 01:53:10 pm »
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PS: you can clearly see that all weapons are not made by 1 person. A few weapons are not equal to the high standard of these last weapons.
Dont do that! Now they will again reroll all weapons Tongue

Quote
- Experienced UScript Coder
There could have been quite some expierience allready :/

But good job on whats accomplished!

Regards raZe
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aRny
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« Reply #5 on: July 02, 2012, 02:05:50 pm »
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Hi Bulletproof,

thanks for the comments - yes on an indieteam it would not be possible to get the same people to do all weapons, otherwise we would never get them finished.

I believe the standard of our weapons (ones shown publically) to date are ALL very high, yes some are HIGH++ but even the others are at a TOP LEVEL.

Yes, our next task is to fill out the media page with the weapons that have been shown here and in our previous media release. That all takes time and must wait. First news, then the admin stuff later Cheesy
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« Reply #6 on: July 02, 2012, 03:33:43 pm »
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Its nice to see another level come to life Smiley how is fjord coming along? Having looked at the media page its actually deceptive how much work you have done I didnt realise myself how many of the weapons have been completed and not yet uploaded. Maybe its a good idea to get an other section on the media page for stuff like buy menu, score menu etc. Also the recent media page still has TA logos on it.

I always enjoy reading more news for CP:I its nice to see how much progress u guys are making Smiley Any unofficial estimates on when the beta / release will be?
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aRny
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« Reply #7 on: July 02, 2012, 03:41:59 pm »
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no rough estimates, although I can tell you our UI Ingame is currently being worked on, which is one of the last parts of the game to work on before we will show ingame footage, videos or have any type of internal / alpha/ beta testing.

Rest of the gameplay, weapon balancing, animations and objectives are already done, just need alot of tweaking, fixing & polishing up

But.. no deadlines and no approximations - just that we are CLOSE
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"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
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« Reply #8 on: July 02, 2012, 04:15:28 pm »
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Aaron has a good point...we have lots of weapons that are not posted on our media page, which makes it look like we have not made much progress which is far from the truth.  Is there someone on the team that can update this?
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aRny
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« Reply #9 on: July 02, 2012, 04:29:04 pm »
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that is next on our list, perhaps that will be done by tomorrow evening.
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"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
Bullitproof
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« Reply #10 on: July 02, 2012, 09:15:48 pm »
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Aaron has a good point...we have lots of weapons that are not posted on our media page, which makes it look like we have not made much progress which is far from the truth.  Is there someone on the team that can update this?

haha that was mine point not aarons (A).
But its true a lot a work has been done its a shame this gives negative view on it.
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aRny
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« Reply #11 on: July 02, 2012, 09:28:54 pm »
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I have now added the missing weapons to our media page which were already done but were not uploaded:

FN SCAR-H
SIG-552
AK47
HK G3kA4
Hatchet
C4 Bomb
M700p Sniper
MP5k

note. not all the descriptions are correct, or actual.. but hey.. atleast the pics are there for now Smiley
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« Reply #12 on: July 02, 2012, 11:02:17 pm »
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more ump pics pls Cheesy
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aRny
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« Reply #13 on: July 03, 2012, 09:02:48 am »
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UMP and Mossberg are also done, been shown off ingame but not on a render media mat, those will be done soon too Smiley

its hard work keeping up with you all Cheesy Cheesy
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« Reply #14 on: July 07, 2012, 11:25:17 am »
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those ak's are looking stunning, great quality, unlucky for us hes leaving but goodluck anyway.
the fn-scar-h is looking good , but what sort of gun is this (yes im to lazy to look up)
first i thought is was a shotgun, but the barrel is to small for it. is this a sort of famas ?
thanks for the update though
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