We thought we would give you just a small update to keep you informed on our progress, which is moving forward rapidly!
Our code base for all weapons is now in place, acting as a solid template for all guns! We have 2 weapons currently in-game and functioning as intended, including excellent looking bullet impact effects and muzzle flash effects from Jason "Midwinterdreams" to finish them off nicely.
We will gradually start coding the other weapons one by one, allowing us to start organising internal alpha tests and balance weapons and gameplay in-depth.
Here is a stunning UDK render of our MP5K which is eagerly waiting to be abused!
Modelled & textured by Stefan “rockstar6” Groenewoud
Small update - Weapons & Code
WillyG has nearly finished coding the HE and Flash Nades, which we can’t wait to get in-game! James "Molez" has already put together an awesome looking effect for the explosion together with dust and smoke particles.
Travis "Rogue" has tidied up more gameplay aspects, concentrating this week on the buytime, round, and map time, allowing admins to customise and change these values on the fly.
Kolby has nearly finished our armour system, which for a user works brilliantly as expected, calculating which armour was purchased, the current "health" status of the armour and the player, and working out what % to reduce the first hit by, then calculating the second hit by the first hit impact. Internally we can only describe this as hugely COMPLEX in large letters. This deserves its own post later with some graphs to show you how it works.
Jason has also tidied up our welcome screen UI, which is pretty much polished, and we are then moving onto the in-game menus and HUD elements.
As you can see, there’s so much coming together from all angles, and as every week passes we are a step closer to being able to work on an in-game video! We can't say when, except that it is now our number one priority.
We hope our small updates keep your taste buds wet with excitement in the meantime.
If you like what you're seeing, then "Like" our Facebook page and we shall continue to abide!
We are still over on moddb, check us out at:
All the best,
Your Critical Point team