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Author Topic: Vote for the next DEV Video  (Read 13418 times)
aRny
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« on: October 16, 2012, 11:30:37 am »
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what dev video would you like to see next?

we have plans to show our:
  • laser dot (how it works, interacts with the environment and players)
  • armour system
  • hit point system
  • character animation
  • HUD UI
  • Weapons
  • Gameplay

Please vote and leave a comment if you wish.
« Last Edit: October 16, 2012, 12:08:29 pm by aRny » Logged

"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
aRny
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« Reply #1 on: October 16, 2012, 12:07:29 pm »
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ive added gameplay to the list, this would focus more on the "game" as in, the objective, how it differentiates from others in this genre, what sets us aside - differences in movement.. why is it arcade.
That would be achieved in a voice over discussion with the devs explaining ingame content running in the background as examples. looking at movement, speed and so on
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Dr.Evil
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« Reply #2 on: October 16, 2012, 12:31:19 pm »
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What I want to see is... how I play the game  Tongue
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Chvz
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« Reply #3 on: October 16, 2012, 12:58:46 pm »
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what sets us aside - differences in movement.. why is it arcade.

This. I'm assuming its because its not fully coded yet but the movement looked fairly bland and slow if i'm being honest, there was no jumping/crouching/evasive maneuvers etc, again its early days so im sure that will come in.

Totally speculating from the early video, which looks decent guys but... One thing I noticed that was bugging me was the time to kill was really low? Again, I don't know how much HP the enemy actually had but firefights were over in a second with quick bursts? The UT style was good because it had more involved tactical battles against people rather than position luck and burst fire for a kill ei cod/bf.
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StealthyXIIGer
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« Reply #4 on: October 16, 2012, 02:23:13 pm »
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we have seen a little bit of gameplay, e.g. the bomb etc, but I think what will be beneficial is to show the correct hit system...the current trailer, as many have stated,  makes the community believe its an instant kill system.
The third video after the hit system should show improved character animations, because these are a bit edgy in the current trailer.

1. Hit System
2. Character Animation

In any case, please reconsider the codecs and compression tools used, as it really should not degrade the amazing work you guys have put into this project!
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Bullitproof
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« Reply #5 on: October 16, 2012, 06:17:15 pm »
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I would love to see some more animations.
Haven't seen walking, jumping, crouching.
Also the planting of the bom was weird first you saw a 3th person view he was planting the bom with 1 hand.
After that you saw him 1st person planting with 2 hands.

I think the movements are way to fast and really jaggy.
The strafe movements has to be a bit more steady.
for my own feeling it was going way to fast.

What i also noticed is that the characters are way to small incompare with the environment its not feeling natural.

After all really nice to see some footage after all the time.
Good job guys!!
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ykey
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« Reply #6 on: October 16, 2012, 11:38:27 pm »
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voted hitpoint system

correct me if im wrong, but working for a second vid, doesnt this affect the further progres for criticalpoint ?
like proto or you arny mentioned before that you guy's underestimated the trailer and that it took longer then expected.
if i had to choose, between some vids or a faster betatest, then the choise is very simple.
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Bedz
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« Reply #7 on: October 17, 2012, 02:51:15 am »
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I also voted hitpoint system.

I figured that the stuff like animations aren't finished yet and were likely to change still as they looked like the thing that needed the most work from the video.

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tetris
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« Reply #8 on: October 17, 2012, 05:02:24 pm »
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By dev video I assume you mean a video that will have a voiceover rather than a typical trailer, correct? If this is the case, all of the above  Grin
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Wraith
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« Reply #9 on: October 17, 2012, 11:13:26 pm »
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Definitely the hit point system.

After talking to Proto for a couple of hours, it was one of the things that stands out from the chat.
The "After action" report on hitparade was one of a kind, and something i truly miss. just think of all the screenies over the years.
Proto told me that all stats are recorded, so it should be a small issue to give us that as part of the hit point system.

What could be extra nice was a log or recording of some sort, that recorded the entire session, so i could sit there studying where i usually shoot people
making it a tool for improvement as well (Just thinking out loud here)

I'll stop ranting now Cheesy
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Se7en
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« Reply #10 on: October 19, 2012, 04:42:06 am »
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Does hit point system encompass the individual weapon damages as well, because it should  Grin
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aRny
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« Reply #11 on: October 19, 2012, 10:28:31 am »
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The community voted and it seems to be so far that they want to see our "hitpoint" damage system in more detail next. We will work on that, showing you how the firing system works, accuracy of the bullets, how this is calculated, together with and without armour. Working out the mitigation, multiplying factor for headshots and so on.

Theres no ETA on that but that is next inline.
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StealthyXIIGer
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« Reply #12 on: October 19, 2012, 01:59:41 pm »
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Theres no ETA on that but that is next inline.

Cool beans!
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Ssswing`
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« Reply #13 on: October 19, 2012, 03:56:47 pm »
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Theres no ETA on that but that is next inline.

Cool beans!

hmmmmm beans....nomnomnomnomnom
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aRny
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« Reply #14 on: November 17, 2012, 10:04:52 pm »
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Kolby, Proto, aRny and MyPetGoldFish all just finished recording a DEV Video on our weaponry/hit system. We will be showing this to you as soon as possible! no promised when.

We often got distracted killing one another!! Perhaps not professional, but it certainly made for a lot of fun :-)
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"Mjl86": damn i went to bed 8 hours ago and i get up and proto's still here!!
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