Silver your opinions on what FPS gamers want vs pro FPS gamers mirrors my own belief, and the belief that's over 4 years old.
Its why when i see comments like "your a <insert game> clone" and know these people do not understand CPI, the principles behind it and why this project has so much momentum from the community. They see something they believe is being hyped up when in fact there's a dire need for the type of game we are trying to create.
We do not believe we are in the same categorys as COD, Battlefield, MOH etc.
To me theres a very distinct difference between what i call Entertaining FPS and hardcore FPS.
Since the rise of entertaining fps games, the big companies behind them have understood their products flaw is the lack of longievity. They give you enough to keep you going for a year or two and push the next product in your hands, and your so desperate for what they do not give you that you snap it up on the hope that its the game you wanted it to be.
The flip side is the generation of gamers who were unlucky to never try a hardcore FPS game - we want to show them what its about, show them the difference between entertainment FPS and hardcore FPS and then want to make it competitive.
We fully 1000% (the extra 0 is not a typo) support league systems, and competitive gaming, but we will be slightly different to whats out there - we envisage some changes to the competitive formula and we are going to try them before (if we need to) slotting back into the more traditional competitive formula.
I have spent many years on this subject, studying and playing new games, enjoying them, understanding the experience, the good points, the flaws - I am obsessed with how the gamer evolves around the game, how it makes them feel, how it drives their playstyle etc.
I have spoken with alot of pro gamers and casual gamers to understand the needs of both groups of gamers, and i must admit we are pushing more to the pro gamers but trying to maintain a balance.
Ultimately our game belongs in the competitive gaming market. Its where we want to go.
If you have never sat playing a FPS with your adrenaline running high (shakes, sweats) with your eyes going dry from not blinking, meeting people and making friends (friends that last years and grow together outside of the game), if you have never experienced the thrill... the genuine "OMG THAT WAS AWESOME" feeling just for your one kill or your seriously outnumbered killstreak on low health, or overwhelming odds you vs 4 or more, or the experience of coming back from a 5 - 0 match down to willing 6-5, your clan depending on you to bring the hurt, and trusting you to have their back, tensions running high on the last match winning point.....
then you have not played a game thats reached you on a level that we are trying to achieve.
Anyone who read above who has experienced it will have had some strong feelings about their experiences. Those things you do not get from a multiplayer entertainment FPS often.
My experience of an entertainment FPS were limited joy and a whole load of frustration. Stupid gameplay mechanics like aimbotting helechoppers and instakill melee weaponry and a highly beautiful world with no gameplay to bring the emotions from the gamer to the game.
CPI in its current state does not cut it, its Alpha. We are at the stage where the guys we bring onboard will have alot to say, because alot is wrong/broken.
They will be mortified at first with some aspects and in love with others. But each person we have picked (most have been hand picked to start) have vast experience in the gaming world, with years of experience, some over 10 years experience, and most of them know what CPI is trying to bring back.
We did not arbitrarily pick a random set of people, it just so happens that those who post alot on our forums tick the boxes we want ticking for our game.
As for the information on Steam, asking people to sign up etc - We think steam is a good place for us to survive. We think the steam network offers the gamer a great set of tools and more importantly communication with other gamers (yes i'm a steam fanboy topproto if you want to add me) On top of that you will need steam to actually be part of our test team, so yes, if you don't sign up on steam you will need to for access to our test servers anyway.
We will still be supporting lan games and will not be going for any steam lobby system (at least if we do it will be secondary to dedicated servers) but steam suits us. We like the tech and the tech will be something we want to use should we get the greenlight.
Its not often i take the time to blurb in the forums of late, and i do enjoy getting into conversations with you guys, but please be constructive to anything you read that you dislike.
Another important thing about us is we listen very carefully to our community, and i personally read EVERY post. I don't have the time to reply to them all though guys!
register on steam, greenlight us.
we want to go into the competitive gaming market.
we are not cod, bf, mohaa and will never be like them - we are completely different except for the fact we are in the FPS genre.
we listen to you guys, and have changed our designs ALOT based on your feedback of our work.
you guys are super important to me and the CPI team, we cannot please everybody though but we will do what we can to make what we want and hope you guys share our vision!